GeneratedEdgeShaders
Defined in: packages/sigma/src/rendering/edges/types.ts:577
Generated shader metadata from the edge shader generator.
Properties
Section titled “Properties”attributes
Section titled “attributes”attributes:
object[]
Defined in: packages/sigma/src/rendering/edges/types.ts:585
List of attribute specifications
name:
string
size:
number
type:
number
constantAttributes
Section titled “constantAttributes”constantAttributes:
object[]
Defined in: packages/sigma/src/rendering/edges/types.ts:594
Constant attribute specification
name:
string
size:
number
type:
number
constantData
Section titled “constantData”constantData:
number[][]
Defined in: packages/sigma/src/rendering/edges/types.ts:592
Constant attribute data (for tessellation) - single-path mode
constantDataPerCombination?
Section titled “constantDataPerCombination?”
optionalconstantDataPerCombination?:Map<string,number[][]>
Defined in: packages/sigma/src/rendering/edges/types.ts:610
Constant data per path/head/tail combination. Key format: “pathName:headName:tailName” Only present in multi-path mode.
fragmentShader
Section titled “fragmentShader”fragmentShader:
string
Defined in: packages/sigma/src/rendering/edges/types.ts:581
Complete fragment shader source
uniforms
Section titled “uniforms”uniforms:
string[]
Defined in: packages/sigma/src/rendering/edges/types.ts:583
List of uniform names used
vertexCountsPerCombination?
Section titled “vertexCountsPerCombination?”
optionalvertexCountsPerCombination?:Map<string,number>
Defined in: packages/sigma/src/rendering/edges/types.ts:603
Vertex counts per path/head/tail combination. Key format: “pathName:headName:tailName” Only present in multi-path mode.
vertexShader
Section titled “vertexShader”vertexShader:
string
Defined in: packages/sigma/src/rendering/edges/types.ts:579
Complete vertex shader source
verticesPerEdge
Section titled “verticesPerEdge”verticesPerEdge:
number
Defined in: packages/sigma/src/rendering/edges/types.ts:590
Number of vertices per edge instance (single-path mode only). In multi-path mode, use vertexCountsPerCombination instead.